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Alma Flor Ada - Johnny

My team at Gasket Studios did the branding for a new Spanish-immersion academy called Alma Flor Ada, including character designs to represent their brand. For this character, Johnny, I did all the texturing, shaders, lighting, rendering, and compositing for each of the branding images requested by the client.

Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

35 hours

For process info:

Alma Flor Ada - Nico

My team at Gasket Studios did the branding for a new Spanish-immersion academy called Alma Flor Ada, including character designs to represent their brand. For this character, Nico, I did all the texturing, shaders, lighting, rendering, and compositing for each of the branding images requested by the client.

Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

48 hours

For process info:

Alma Flor Ada - Playground

When Gasket Studios did the branding and character design for Alma Flor Ada, I built a CG version of the school's real playground equipment so that we could create future content where their characters interact with this set piece. For this playground ship, I did all the modeling and textures myself.

Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

40 hours

For process info:

Gasket Logo as Looping Hallway

The goal with this project was to create a looping animation that shows off multiple texturing, lighting, and compositing techniques while also using Gasket Studios' logo.

Autodesk Maya, VRay, Photoshop, After Effects

240 hours

Jumping on the Bed

A stylized texture study using Substance Painter. Models, rig, and animation provided by a previous instructor.

Autodesk Maya, Arnold Renderer, Substance Painter, Photoshop, After Effects

40 hours

Movie Set Recreation

I recreated a movie set from the sixth Harry Potter movie, based on reference.

 

This was a VR test. I rendered a single VR frame (stereoscopic over/under) and uploaded to YouTube as a 360 video.

Autodesk Maya, Arnold Renderer, Photoshop, Substance Painter

45 hours

For process info:

Apollo 15 Lunar Rover

For this project, I recreated the Apollo 15 lunar rover, referencing real images of the vehicle for accuracy.

Autodesk Maya, Arnold Renderer, Substance Painter

55 hours

For process info:

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